A Post-Apocalyptic Martian Deck-Building Junk Race

Flip cards off the top of your deck, build the biggest haul of questionable “treasure,” and pray the Red Hands don’t show up to confiscate your dreams.

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No Hand. No Planning. Just Your Deck Betraying You in Real Time.

In Junkies, you do not sit there clutching a perfect hand like a tiny cardboard dragon. You reveal straight off the top of your deck and deal with whatever nonsense crawls out. Every turn starts with a surprise, which means:

  • Zero analysis paralysis
  • Maximum table reactions
  • Strategy that’s more “improv” than “spreadsheet”

Greed Is a Choice. Your Friends Are the Consequence.

Sure, you can push for more value in your haul. And sure, you can tempt fate with just one more flip. But the table is not here to support your personal growth. Junkies bakes interaction into the chaos. The longer you stay in the haul, the higher your chance for sabotage or unwanted “donations”.

Deckbuilding, Minus the Part Where You Stare at Cards Like They Owe You Money.

You still get the satisfying part: You just do it without hand management. No juggling, no slow turns, no watching someone mentally re-sort their life choices. The deck grows. The chaos grows. You flip and adapt.

  • Upgrade your deck
  • Build combos
  • Chase better junk and shiny Trophies

Like Opening a Forgotten 90s Collectible Stash in a Dusty Mars Locker

Every card is its own weird little relic, packed with that collectible trading vibe: nostalgic texture, absurd humor, and art that looks like it absolutely came from a cursed box of Pogs and foil stickers. Flipping cards is half the joy because every reveal feels like you just discovered something priceless, or medically concerning.

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How a Round Works (A Love Story Between You and Bad Decisions)

Your Turn

1. Flip the top card

The Risk Everyone Shares

2. Activate its effect, then keep it for value or flip it face-down for coins

The Trophy

3. Spend coins for new cards or gift junk straight into an opponent’s deck, because friendship

Fast to Start, Fast to Learn, Hard to Stop Talking About

~5 minutes to set up. If your group can open a box and argue about who goes first, you’re ready.

~10 minutes to learn. You flip. You choose. You regret. You adapt. Repeat.

~10 minutes playtime per player and built for table talk, laughter, and “one more round.”

Mars Is a Trash Planet Now, and You’re the Best Kind of Problem

Earth exploded mid-relocation. Humanity limped to Mars. The Hive Cities preach sleek perfection while secretly hoarding Old Earth relics like guilty little collectors. Down below, Junkies fight over broken consoles, warped toys, and cracked monuments because junk is currency, history, and religion. The world is bleak, ridiculous, and somehow still optimistic enough to gamble everything on a burned-out toaster.

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The Ultimate Strategy Board Game About Adventure, Intrigue, and Flowers in the Victorian Era

Botany is a strategy board game where you take on the role of a Victorian Era flower hunter as you explore the world in search of fortune, fame, and adventure.

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Beautiful Victorian Artwork

Historical illustrations and photography immerse the player in the world of Victoran plant hunters. Enjoy learning about the flowers of the world with this incredible art. 

Unique Characters and Entertaining Events

Botany’s characters and events paint a story as you traverse the globe to become the ultimate flower hunter.

Gameplay

Easy to Learn with Satisfying Depth of Strategy

Quick to learn using a simple rule system that enables players to jump right into the game without reading page after page of rule books. Randomized goals and different paths to victory make every expedition a fresh and fun experience.

Heirloom Quality Materials

Linen finishes, durable materials, and a fine attention to detail make this game a tactile experience on par with the books and maps of the Victorian Era. 

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