A Deckbuilder about junk worth fighting over.

Welcome to Mars.

Collect desirable junk, play straight off the top of your deck, and push your luck for a bigger haul. Stop before your friends or the Red Hands take an interest.

No hand to manage. More time to mind everyone else’s business.

A deckbuilder about junk worth fighting over.

Welcome to Mars.

Collect desirable junk, play straight off the top of your deck, and push your luck for a bigger haul. Stop before your friends or the Red Hands take an interest.

No hand to manage. More time to mind everyone else’s business.

We’re Launching Soon! Start Making Room.

Sign up now to be the first to know when we launch on Kickstarter and receive a special offer.

No Hand. Less Planning. More Meddling.

In Junkies, you play straight off the top of a deck you built yourself. In theory, this gives you considerable control over what happens next. In practice, you’ll spend a surprising amount of time looking offended by something you put there.

Every turn brings:

  • Less overthinking. We’ve kept the turns short. All the more time to settle the score in a rematch.
  • More table reactions. Your difficulties are a valuable source of entertainment.
  • Strategy by improvisation. Make the best of the situation, and try to look pleased rather than surprised.

A Little Greed Keeps Everyone Involved.

Every extra card could improve your haul. It also gives the table longer to notice that your haul could do with being worse.

We wanted a game where people paid attention to each other so we introduced sabotage, theft, and "generous" gifts. 

Deckbuilding, Minus the Part Where You Stare at Cards Like They Owe You Money.

You still get to improve your deck. We wouldn’t take that away from you. We took away your hand instead. You’ll spend more time putting cards on the table and less time explaining why you haven’t.

At the Bazaar, buying or trading a card triggers its Sticker effect immediately. Even shopping gets things moving.

  • Buy. Add value and useful effects to your deck.
  • Trade. Exchange junk for something worth keeping.

For Anyone Who Ever Kept Something Because It Was Shiny.

A whole collection of peculiar junk, each with its own artwork and the nostalgic appeal of something found beneath a stack of Pogs.

Revealing cards is part of the pleasure. There’s always another oddity to discover, another detail to notice, another piece of trash to develop feelings about. We know. We had to draw them all.

We’re Launching Soon! Start Making Room.

Sign up now to be the first to know when we launch on Kickstarter and receive a special offer.

How a Round Works

Build Your Haul

Play cards, resolve Stickers and improve your deck. Keep going until everyone has Stopped Haulin’.

Count Your Junk

Add up each player’s Junk Value. Biggest haul wins the round and earns a Trophy.

Trophy into Victory

Win a round with a Trophy already in play and you win the game!

Quick to Learn. Swift to Play. Worth a Rematch.

Longer if everyone starts questioning the fairly questionable junk we’ve drawn.

The rules are simple. Knowing when to stop is not.

Allow extra time for laughing at someone who now wants a rematch.

Earth Is Gone.

Welcome to Mars. 1999 AE

Earth exploded mid-relocation. Humanity arrived shaken and underprepared, carrying what remained of a world it could never return to.

The most determined survivors founded the Hive Cities. Behind their walls, life became cleaner, secure, and increasingly distant from the struggle outside. The past was publicly dismissed as a failed experiment. Objects deemed too reminiscent of Old Earth were declared Doomed Junk and outlawed. Behind locked doors, however, they became a mark of status. Owning what others couldn’t was, after all, rather the point.

Beyond the walls lies the Haulscape, strewn with the remains of Old Earth. Broken machines. Forgotten toys. Monuments with nobody left to explain them. Things once discarded are now treasured as surviving pieces of a lost world.

For a Junkie like you, these remains are a livelihood. Every valuable find brings you closer to Hive Society and a life beyond the dust. But you’re one of many searching for a way in, and the best haul rarely goes uncontested.

Somewhere among the wreckage is your ticket to a better life.

We’re Launching Soon! Start Making Room.

Sign up now to be the first to know when we launch on Kickstarter and receive a special offer.

A Martian Deckbuilder About Junk Worth Fighting Over.

Collect questionable treasure, play straight off the top of your deck, and push your luck for a bigger haul. Stop before your friends or the Red Hands take an interest.

There’s no hand to manage, but we’ve gone to some trouble to provide you with other problems.

We’re Launching Soon

Sign up now to be the first to know when we launch and receive a special offer.

No Hand. Less Planning.

In Junkies, you play straight off the top of a deck you built yourself. In theory, this gives you considerable control over what happens next. In practice, you’ll spend a surprising amount of time looking offended by something you put there.

Every turn brings:

  • Less overthinking. We’ve thoughtfully removed several things you could think about.
  • More table reactions. Your difficulties are a valuable source of entertainment.
  • Strategy by improvisation. Make the best of the situation, then imply it was your intention all along.

A Little Greed Keeps Everyone Involved.

Every extra card could improve your haul. It also gives the table longer to notice that your haul could do with being worse.

Expect sabotage, theft, and "generous" gifts. We wanted a game where people paid attention to each other. This appears to have worked, although the spirit of it has drifted somewhat.

Deckbuilding, Minus the Part Where You Stare at Cards Like They Owe You Money.

You still get to improve your deck. We wouldn’t take that away from you. We took away your hand instead, which sounds considerably worse outside the context of a card game.

There’s no hand to sort or perfect card to wait for. Just the next card, arriving with the confidence of something that hasn’t considered your situation.

  • Improve your deck
  • Find junk worth keeping 
  • Collect Trophies as evidence that something went right

For Anyone Who Ever Kept Something Because It Was Shiny.

A whole collection of peculiar junk, each with its own artwork and the nostalgic appeal of something found beneath a stack of Pogs.

Flipping cards is part of the pleasure. There’s always another oddity to discover, another detail to notice, another piece of rubbish to develop feelings about. We know. We had to draw them all.

We’re Launching Soon

Sign up now to be the first to know when we launch and receive a special offer.

How a Round Works

Build Your Haul

1. Play cards, resolve Stickers and improve your deck. Keep going until everyone has Stopped Haulin’.

Compare Your Hauls

2. Add up each player’s Junk Value. Biggest haul wins the round and earns a Trophy.

Turn a Trophy into Victory

3. Win a round with a Trophy already in play and you win the game!

Quick to Learn. Swift to Play. Worth a Rematch.

~About 5 minutes to set up.
Longer if everyone starts questioning the fairly questionable junk we’ve drawn.

~10 minutes to learn.
The rules are simple. Knowing when to stop is not.

~About 10 minutes per player. Allow extra time for laughing at someone who now wants a rematch.

Earth Is Gone.

Welcome to Mars.

Earth exploded mid-relocation. Humanity arrived shaken and underprepared, carrying what remained of a world it could never return to.

The most determined survivors founded the Hive Cities. Behind their walls, life became clean, secure, and increasingly distant from the struggle outside. The past was publicly dismissed as a failed experiment. Illegal even. Privately, certain parts of it looked rather good in a display cabinet.

Beyond the walls lies the Haulscape, strewn with the remains of Old Earth. Broken machines. Forgotten toys. Monuments with nobody left to explain them. Things once discarded are now treasured as surviving pieces of a lost world.

For a Junkie like you, these remains are a livelihood. Every valuable find brings you closer to Hive Society and a life beyond the dust. But you’re one of many searching for a way in, and the best haul rarely goes uncontested.

Somewhere among the wreckage is your ticket to a better life.

We’re Launching Soon

Sign up now to be the first to know when we launch and receive a special offer.